2024-2025 / Eden Games
I worked as the Associate Lead Gameplay Programmer supervising the release in Epic, Steam, Switch, Xbox Series, and PS5. I also worked on the implementation of the animation system, the cross platform online game mode and the input system.
2022 / Eden Games
I work on the implementation of gameplay elements, game modes and UI elements. I also work with the Switch for inputs and implementation of an online leaderboard.
2023 / Université de Genève
Carezheimer is a serious game where I help to implement gameplay elements, camera and to debug legacy codes.
2024-2026 / Personal Project
This is a mobile gacha game made with anither prog and 2 UI. It use with cas database and a save system.
2024 / Game Jam
This game is an educational game based on the work of a Phd student, working with 4 other artists, designer and developpers.
2023 / Personal Project
Fractal visualization is the visualizatio of Julia, Newton and Mandelbrot fractal in C++ using OpenCL. It allow to practice my C++ and learn more about compute shader.
2023 / Personal Project
This is a personnel project made in javascript in order to learn THREE.js and learn more about procedurally generated voxel worlds. It generates blended biomes based on perling and voronoi noise.
2021 / Personal Project
In order to learn more about real-time VFX and shaders, I challenge me to do the Nodevember 2021. I enjoy it and learn a lot about vertex and fragment shaders, post processing and particles.
2020 - 2021 / Bachelor Project
This project was created in 8 months as part of my Bachelor with a team of 4 in C++ using the NekoEngine.
2023 / Personal Project
This is a personnal project made using THREE.js to display a cartoon water shader made for my Voxel World. It inspire by multiple cartoon shader including depth, uv displacement and foam.
2021 / Personal Project
Sorting Visualization is the visualization of 13 sorting algorithms. It allow to practice my C++ and learn more about modern C++, templates and sortings algorithms.
2021 / Personal Project
Flock Visualization is the visualization of multiples steering behavior such as cohesion, fleeing, seperation,... It allow me to pratice my C++ and learn more about inferitance, compisite, decorator and other design pattern.
2020 / Game Jam
This project was created in 48 hours during the Miz Jam 1. The goal was to create a game using specific art assets. The game is available on mobile.
2022 / Bachelor Project
I research on the process of position estimation of a smartphone during fast movement.
Hi! I am Floreau Luca, I am a 23 years old French video game developer.
I graduated from a Bachelor of Games Programming at the SAE Institute in Geneva in 2021. I’m currently working
at Eden Games as a Gameplay Programmer.
I’m passionate by programmation since 2014 and I enjoy the possibilities that video games offers.
I’m always curious to learn new knowledge and skills mainly on Unity and in C++.
If you want to see more of my recent project, you can check out more of what I do on my twitter and my itch.io .
Unity
C++
JS
Git
Perforce
Visual Studio
CMake
Blender
Object Oriented Programming
Entity Component System
Optimization
Animation Programming
Character Control Camera Programmation
Procedural Generation
Shader programming