![](/Data/BlogPost/BlogPost1/ResourceManagerDiagram.png)
![](/Data/BlogPost/BlogPost3/result.gif)
![](/Data/BlogPost/AerRacers/nekophysic.gif)
Integration of PhysX into a C++ Engine
For AerRacers, we use the Unity physics engine to control speed, manage collisions and perform raycasting. I had to integrate PhysX inside our engine.
![](/Data/BlogPost/AerRacers/gameplay1.gif)
Post Mortem of the AerRacers Project
AerRacers is a racing game on Switch in local multiplayer. For this, we had to use the NekoEngine, a custom game engine developed in C++.
![](/Data/BlogPost/AerRacers/scene_neko.png)
Importing Unity Scene into a C++ Engine
For AerRacers, we decided to use Unity to design the level. For this, we had to set up a scene system that could be imported from Unity.