SpringMan

Context

For the first MizJam, I had to create a game in 48 hours using an imposed asset pack from Kenney.

Pitch

You embody an enchanted spring around a level to collect treasure and grab the king’s crown.

Drag and drop to bounce across the level.

Realization

The first step was to develop the controls. I developed a system of drag’n drop allowing the game to be playable on PC and mobile. Then, I did a lot of adjustments in the movement to obtain a good feel with the bounce.

As I didn’t have a lot of mechanics, I had time to work on juiciness for the score incrementation, particles, sound, respawn effect, etc…

Learned Skills

Thanks to the simple gameplay, I had time to test and learn a lot about all types of juicy integration.

I also appreciate working with imposed assets leaving time on other thing and allowing to obtain a more coherent artistic direction.

Result